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In an ephemeral tapestry woven by director Dan Marsh, the story finds expression in a mesmerizing dance of sand and dust. A moving voice over weaves a narrative of the cyclical nature of war and peace, where soldiers, ethereal figures made of sand, materialize and dissolve. The ephemerality of their existence mirrors the narrative setup of the game, adding layers of meaning to the visual spectacle. As the dust settles and rises again, a captivating journey unfolds, where the elements mirror the complexities of the game in an evocative dance.
Client CCP Games
Agency High Wide & Handsome
Chief Creative Officer Mike Wolfsohn
Creatives Mike Wolfsohn, Matt Dimmer, Ashley Katona
Agency Producer Nancy Sanders
Production Company MPC Creative
Director Dan Marsh
Producers Nicole Fina, Megan Kennedy
Editor Billy Sacdalan
Concept Art Ram Bhat, Bryan Lee, Casey McIntyre
Storyboards Aaron Clark
Previz Tyler Lancaster, Ian Wilson
Motion Capture Knight Vision Studios
CG Supervisors John Cherniack, Ashley Bernes
CG FX Ashley Bernes, John Cherniack, Yates Holley, Tim Kadowaki
CG Modeling/Texturing Nikki Mull, Nathanial Morgan
CG Animation Tyler Lancaster, Ian Wilson
CG Character Rigging Ian Wilson
CG Lighting William Schilthuis
Compositing Supervisor Benoit Mannequin
Compositors Benoit Mannequin, Clement Renaudin, Elliott Brennan
Colorist Derek Hansen
Sound Singing Serpent